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In computer science, thrashing occurs when a computer's virtual memory resources are overused, leading to a constant state of paging and page faults, inhibiting most application-level processing. This causes the performance of the computer to degrade or collapse. The situation can continue indefinitely until either the user closes some running applications or the active processes free up additional virtual memory resources.
After completing initialization, most programs operate on a small number of code and data pages compared to the total memory the program requires. The pages most frequently accessed are called the working set.
When the working set is a small percentage of the system's total number of pages, virtual memory systems work most efficiently and an insignificant amount of computing is spent resolving page faults. As the working set grows, resolving page faults remains manageable until the growth reaches a critical point. Then faults go up dramatically and the time spent resolving them overwhelms time spent on the computing the program was written to do. This condition is referred to as thrashing. Thrashing occurs on a program that works with huge data structures, as its large working set causes continual page faults that drastically slow down the system. Satisfying page faults may require freeing pages that will soon have to be re-read from disk.
The term is also used for various similar phenomena, particularly movement between other levels of the memory hierarchy, where a process progresses slowly because significant time is being spent acquiring resources.
"Thrashing" is also used in contexts other than virtual memory systems; for example, to describe cache issues in computing or silly window syndrome in networking.